Properties |
const GLenum | ACTIVE_ATTRIBUTES = 0x8B89 |
const GLenum | ACTIVE_TEXTURE = 0x84E0 |
const GLenum | ACTIVE_UNIFORMS = 0x8B86 |
const GLenum | ALIASED_LINE_WIDTH_RANGE = 0x846E |
const GLenum | ALIASED_POINT_SIZE_RANGE = 0x846D |
const GLenum | ALPHA = 0x1906 |
const GLenum | ALPHA_BITS = 0x0D55 |
const GLenum | ALWAYS = 0x0207 |
const GLenum | ARRAY_BUFFER = 0x8892 |
const GLenum | ARRAY_BUFFER_BINDING = 0x8894 |
const GLenum | ATTACHED_SHADERS = 0x8B85 |
const GLenum | BACK = 0x0405 |
const GLenum | BLEND = 0x0BE2 |
const GLenum | BLEND_COLOR = 0x8005 |
const GLenum | BLEND_DST_ALPHA = 0x80CA |
const GLenum | BLEND_DST_RGB = 0x80C8 |
const GLenum | BLEND_EQUATION = 0x8009 |
const GLenum | BLEND_EQUATION_ALPHA = 0x883D |
const GLenum | BLEND_EQUATION_RGB = 0x8009 |
const GLenum | BLEND_SRC_ALPHA = 0x80CB |
const GLenum | BLEND_SRC_RGB = 0x80C9 |
const GLenum | BLUE_BITS = 0x0D54 |
const GLenum | BOOL = 0x8B56 |
const GLenum | BOOL_VEC2 = 0x8B57 |
const GLenum | BOOL_VEC3 = 0x8B58 |
const GLenum | BOOL_VEC4 = 0x8B59 |
const GLenum | BROWSER_DEFAULT_WEBGL = 0x9244 |
const GLenum | BUFFER_SIZE = 0x8764 |
const GLenum | BUFFER_USAGE = 0x8765 |
const GLenum | BYTE = 0x1400 |
const GLenum | CCW = 0x0901 |
const GLenum | CLAMP_TO_EDGE = 0x812F |
const GLenum | COLOR_ATTACHMENT0 = 0x8CE0 |
const GLenum | COLOR_BUFFER_BIT = 0x00004000 |
const GLenum | COLOR_CLEAR_VALUE = 0x0C22 |
const GLenum | COLOR_WRITEMASK = 0x0C23 |
const GLenum | COMPILE_STATUS = 0x8B81 |
const GLenum | COMPRESSED_TEXTURE_FORMATS = 0x86A3 |
const GLenum | CONSTANT_ALPHA = 0x8003 |
const GLenum | CONSTANT_COLOR = 0x8001 |
const GLenum | CONTEXT_LOST_WEBGL = 0x9242 |
const GLenum | CULL_FACE = 0x0B44 |
const GLenum | CULL_FACE_MODE = 0x0B45 |
const GLenum | CURRENT_PROGRAM = 0x8B8D |
const GLenum | CURRENT_VERTEX_ATTRIB = 0x8626 |
const GLenum | CW = 0x0900 |
const GLenum | DECR = 0x1E03 |
const GLenum | DECR_WRAP = 0x8508 |
const GLenum | DELETE_STATUS = 0x8B80 |
const GLenum | DEPTH_ATTACHMENT = 0x8D00 |
const GLenum | DEPTH_BITS = 0x0D56 |
const GLenum | DEPTH_BUFFER_BIT = 0x00000100 |
const GLenum | DEPTH_CLEAR_VALUE = 0x0B73 |
const GLenum | DEPTH_COMPONENT = 0x1902 |
const GLenum | DEPTH_COMPONENT16 = 0x81A5 |
const GLenum | DEPTH_FUNC = 0x0B74 |
const GLenum | DEPTH_RANGE = 0x0B70 |
const GLenum | DEPTH_STENCIL = 0x84F9 |
const GLenum | DEPTH_STENCIL_ATTACHMENT = 0x821A |
const GLenum | DEPTH_TEST = 0x0B71 |
const GLenum | DEPTH_WRITEMASK = 0x0B72 |
const GLenum | DITHER = 0x0BD0 |
const GLenum | DONT_CARE = 0x1100 |
const GLenum | DST_ALPHA = 0x0304 |
const GLenum | DST_COLOR = 0x0306 |
const GLenum | DYNAMIC_DRAW = 0x88E8 |
const GLenum | ELEMENT_ARRAY_BUFFER = 0x8893 |
const GLenum | ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 |
const GLenum | EQUAL = 0x0202 |
const GLenum | FASTEST = 0x1101 |
const GLenum | FLOAT = 0x1406 |
const GLenum | FLOAT_MAT2 = 0x8B5A |
const GLenum | FLOAT_MAT3 = 0x8B5B |
const GLenum | FLOAT_MAT4 = 0x8B5C |
const GLenum | FLOAT_VEC2 = 0x8B50 |
const GLenum | FLOAT_VEC3 = 0x8B51 |
const GLenum | FLOAT_VEC4 = 0x8B52 |
const GLenum | FRAGMENT_SHADER = 0x8B30 |
const GLenum | FRAMEBUFFER = 0x8D40 |
const GLenum | FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 |
const GLenum | FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 |
const GLenum | FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 |
const GLenum | FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 |
const GLenum | FRAMEBUFFER_BINDING = 0x8CA6 |
const GLenum | FRAMEBUFFER_COMPLETE = 0x8CD5 |
const GLenum | FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 |
const GLenum | FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9 |
const GLenum | FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 |
const GLenum | FRAMEBUFFER_UNSUPPORTED = 0x8CDD |
const GLenum | FRONT = 0x0404 |
const GLenum | FRONT_AND_BACK = 0x0408 |
const GLenum | FRONT_FACE = 0x0B46 |
const GLenum | FUNC_ADD = 0x8006 |
const GLenum | FUNC_REVERSE_SUBTRACT = 0x800B |
const GLenum | FUNC_SUBTRACT = 0x800A |
const GLenum | GENERATE_MIPMAP_HINT = 0x8192 |
const GLenum | GEQUAL = 0x0206 |
const GLenum | GREATER = 0x0204 |
const GLenum | GREEN_BITS = 0x0D53 |
const GLenum | HIGH_FLOAT = 0x8DF2 |
const GLenum | HIGH_INT = 0x8DF5 |
const GLenum | IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B |
const GLenum | IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A |
const GLenum | INCR = 0x1E02 |
const GLenum | INCR_WRAP = 0x8507 |
const GLenum | INT = 0x1404 |
const GLenum | INT_VEC2 = 0x8B53 |
const GLenum | INT_VEC3 = 0x8B54 |
const GLenum | INT_VEC4 = 0x8B55 |
const GLenum | INVALID_ENUM = 0x0500 |
const GLenum | INVALID_FRAMEBUFFER_OPERATION = 0x0506 |
const GLenum | INVALID_OPERATION = 0x0502 |
const GLenum | INVALID_VALUE = 0x0501 |
const GLenum | INVERT = 0x150A |
const GLenum | KEEP = 0x1E00 |
const GLenum | LEQUAL = 0x0203 |
const GLenum | LESS = 0x0201 |
const GLenum | LINE_LOOP = 0x0002 |
const GLenum | LINE_STRIP = 0x0003 |
const GLenum | LINE_WIDTH = 0x0B21 |
const GLenum | LINEAR = 0x2601 |
const GLenum | LINEAR_MIPMAP_LINEAR = 0x2703 |
const GLenum | LINEAR_MIPMAP_NEAREST = 0x2701 |
const GLenum | LINES = 0x0001 |
const GLenum | LINK_STATUS = 0x8B82 |
const GLenum | LOW_FLOAT = 0x8DF0 |
const GLenum | LOW_INT = 0x8DF3 |
const GLenum | LUMINANCE = 0x1909 |
const GLenum | LUMINANCE_ALPHA = 0x190A |
const GLenum | MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D |
const GLenum | MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C |
const GLenum | MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD |
const GLenum | MAX_RENDERBUFFER_SIZE = 0x84E8 |
const GLenum | MAX_TEXTURE_IMAGE_UNITS = 0x8872 |
const GLenum | MAX_TEXTURE_SIZE = 0x0D33 |
const GLenum | MAX_VARYING_VECTORS = 0x8DFC |
const GLenum | MAX_VERTEX_ATTRIBS = 0x8869 |
const GLenum | MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C |
const GLenum | MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB |
const GLenum | MAX_VIEWPORT_DIMS = 0x0D3A |
const GLenum | MEDIUM_FLOAT = 0x8DF1 |
const GLenum | MEDIUM_INT = 0x8DF4 |
const GLenum | MIRRORED_REPEAT = 0x8370 |
const GLenum | NEAREST = 0x2600 |
const GLenum | NEAREST_MIPMAP_LINEAR = 0x2702 |
const GLenum | NEAREST_MIPMAP_NEAREST = 0x2700 |
const GLenum | NEVER = 0x0200 |
const GLenum | NICEST = 0x1102 |
const GLenum | NO_ERROR = 0 |
const GLenum | NONE = 0 |
const GLenum | NOTEQUAL = 0x0205 |
const GLenum | ONE = 1 |
const GLenum | ONE_MINUS_CONSTANT_ALPHA = 0x8004 |
const GLenum | ONE_MINUS_CONSTANT_COLOR = 0x8002 |
const GLenum | ONE_MINUS_DST_ALPHA = 0x0305 |
const GLenum | ONE_MINUS_DST_COLOR = 0x0307 |
const GLenum | ONE_MINUS_SRC_ALPHA = 0x0303 |
const GLenum | ONE_MINUS_SRC_COLOR = 0x0301 |
const GLenum | OUT_OF_MEMORY = 0x0505 |
const GLenum | PACK_ALIGNMENT = 0x0D05 |
const GLenum | POINTS = 0x0000 |
const GLenum | POLYGON_OFFSET_FACTOR = 0x8038 |
const GLenum | POLYGON_OFFSET_FILL = 0x8037 |
const GLenum | POLYGON_OFFSET_UNITS = 0x2A00 |
const GLenum | RED_BITS = 0x0D52 |
const GLenum | RENDERBUFFER = 0x8D41 |
const GLenum | RENDERBUFFER_ALPHA_SIZE = 0x8D53 |
const GLenum | RENDERBUFFER_BINDING = 0x8CA7 |
const GLenum | RENDERBUFFER_BLUE_SIZE = 0x8D52 |
const GLenum | RENDERBUFFER_DEPTH_SIZE = 0x8D54 |
const GLenum | RENDERBUFFER_GREEN_SIZE = 0x8D51 |
const GLenum | RENDERBUFFER_HEIGHT = 0x8D43 |
const GLenum | RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 |
const GLenum | RENDERBUFFER_RED_SIZE = 0x8D50 |
const GLenum | RENDERBUFFER_STENCIL_SIZE = 0x8D55 |
const GLenum | RENDERBUFFER_WIDTH = 0x8D42 |
const GLenum | RENDERER = 0x1F01 |
const GLenum | REPEAT = 0x2901 |
const GLenum | REPLACE = 0x1E01 |
const GLenum | RGB = 0x1907 |
const GLenum | RGB565 = 0x8D62 |
const GLenum | RGB5_A1 = 0x8057 |
const GLenum | RGBA = 0x1908 |
const GLenum | RGBA4 = 0x8056 |
const GLenum | SAMPLE_ALPHA_TO_COVERAGE = 0x809E |
const GLenum | SAMPLE_BUFFERS = 0x80A8 |
const GLenum | SAMPLE_COVERAGE = 0x80A0 |
const GLenum | SAMPLE_COVERAGE_INVERT = 0x80AB |
const GLenum | SAMPLE_COVERAGE_VALUE = 0x80AA |
const GLenum | SAMPLER_2D = 0x8B5E |
const GLenum | SAMPLER_CUBE = 0x8B60 |
const GLenum | SAMPLES = 0x80A9 |
const GLenum | SCISSOR_BOX = 0x0C10 |
const GLenum | SCISSOR_TEST = 0x0C11 |
const GLenum | SHADER_TYPE = 0x8B4F |
const GLenum | SHADING_LANGUAGE_VERSION = 0x8B8C |
const GLenum | SHORT = 0x1402 |
const GLenum | SRC_ALPHA = 0x0302 |
const GLenum | SRC_ALPHA_SATURATE = 0x0308 |
const GLenum | SRC_COLOR = 0x0300 |
const GLenum | STATIC_DRAW = 0x88E4 |
const GLenum | STENCIL_ATTACHMENT = 0x8D20 |
const GLenum | STENCIL_BACK_FAIL = 0x8801 |
const GLenum | STENCIL_BACK_FUNC = 0x8800 |
const GLenum | STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 |
const GLenum | STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 |
const GLenum | STENCIL_BACK_REF = 0x8CA3 |
const GLenum | STENCIL_BACK_VALUE_MASK = 0x8CA4 |
const GLenum | STENCIL_BACK_WRITEMASK = 0x8CA5 |
const GLenum | STENCIL_BITS = 0x0D57 |
const GLenum | STENCIL_BUFFER_BIT = 0x00000400 |
const GLenum | STENCIL_CLEAR_VALUE = 0x0B91 |
const GLenum | STENCIL_FAIL = 0x0B94 |
const GLenum | STENCIL_FUNC = 0x0B92 |
const GLenum | STENCIL_INDEX = 0x1901 |
const GLenum | STENCIL_INDEX8 = 0x8D48 |
const GLenum | STENCIL_PASS_DEPTH_FAIL = 0x0B95 |
const GLenum | STENCIL_PASS_DEPTH_PASS = 0x0B96 |
const GLenum | STENCIL_REF = 0x0B97 |
const GLenum | STENCIL_TEST = 0x0B90 |
const GLenum | STENCIL_VALUE_MASK = 0x0B93 |
const GLenum | STENCIL_WRITEMASK = 0x0B98 |
const GLenum | STREAM_DRAW = 0x88E0 |
const GLenum | SUBPIXEL_BITS = 0x0D50 |
const GLenum | TEXTURE = 0x1702 |
const GLenum | TEXTURE0 = 0x84C0 |
const GLenum | TEXTURE1 = 0x84C1 |
const GLenum | TEXTURE10 = 0x84CA |
const GLenum | TEXTURE11 = 0x84CB |
const GLenum | TEXTURE12 = 0x84CC |
const GLenum | TEXTURE13 = 0x84CD |
const GLenum | TEXTURE14 = 0x84CE |
const GLenum | TEXTURE15 = 0x84CF |
const GLenum | TEXTURE16 = 0x84D0 |
const GLenum | TEXTURE17 = 0x84D1 |
const GLenum | TEXTURE18 = 0x84D2 |
const GLenum | TEXTURE19 = 0x84D3 |
const GLenum | TEXTURE2 = 0x84C2 |
const GLenum | TEXTURE20 = 0x84D4 |
const GLenum | TEXTURE21 = 0x84D5 |
const GLenum | TEXTURE22 = 0x84D6 |
const GLenum | TEXTURE23 = 0x84D7 |
const GLenum | TEXTURE24 = 0x84D8 |
const GLenum | TEXTURE25 = 0x84D9 |
const GLenum | TEXTURE26 = 0x84DA |
const GLenum | TEXTURE27 = 0x84DB |
const GLenum | TEXTURE28 = 0x84DC |
const GLenum | TEXTURE29 = 0x84DD |
const GLenum | TEXTURE3 = 0x84C3 |
const GLenum | TEXTURE30 = 0x84DE |
const GLenum | TEXTURE31 = 0x84DF |
const GLenum | TEXTURE4 = 0x84C4 |
const GLenum | TEXTURE5 = 0x84C5 |
const GLenum | TEXTURE6 = 0x84C6 |
const GLenum | TEXTURE7 = 0x84C7 |
const GLenum | TEXTURE8 = 0x84C8 |
const GLenum | TEXTURE9 = 0x84C9 |
const GLenum | TEXTURE_2D = 0x0DE1 |
const GLenum | TEXTURE_BINDING_2D = 0x8069 |
const GLenum | TEXTURE_BINDING_CUBE_MAP = 0x8514 |
const GLenum | TEXTURE_CUBE_MAP = 0x8513 |
const GLenum | TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 |
const GLenum | TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 |
const GLenum | TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A |
const GLenum | TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 |
const GLenum | TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 |
const GLenum | TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 |
const GLenum | TEXTURE_MAG_FILTER = 0x2800 |
const GLenum | TEXTURE_MIN_FILTER = 0x2801 |
const GLenum | TEXTURE_WRAP_S = 0x2802 |
const GLenum | TEXTURE_WRAP_T = 0x2803 |
const GLenum | TRIANGLE_FAN = 0x0006 |
const GLenum | TRIANGLE_STRIP = 0x0005 |
const GLenum | TRIANGLES = 0x0004 |
const GLenum | UNPACK_ALIGNMENT = 0x0CF5 |
const GLenum | UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243 |
const GLenum | UNPACK_FLIP_Y_WEBGL = 0x9240 |
const GLenum | UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241 |
const GLenum | UNSIGNED_BYTE = 0x1401 |
const GLenum | UNSIGNED_INT = 0x1405 |
const GLenum | UNSIGNED_SHORT = 0x1403 |
const GLenum | UNSIGNED_SHORT_4_4_4_4 = 0x8033 |
const GLenum | UNSIGNED_SHORT_5_5_5_1 = 0x8034 |
const GLenum | UNSIGNED_SHORT_5_6_5 = 0x8363 |
const GLenum | VALIDATE_STATUS = 0x8B83 |
const GLenum | VENDOR = 0x1F00 |
const GLenum | VERSION = 0x1F02 |
const GLenum | VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F |
const GLenum | VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 |
const GLenum | VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A |
const GLenum | VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 |
const GLenum | VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 |
const GLenum | VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 |
const GLenum | VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 |
const GLenum | VERTEX_SHADER = 0x8B31 |
const GLenum | VIEWPORT = 0x0BA2 |
const GLenum | ZERO = 0 |
HTMLCanvasElement | canvas |
GLsizei | drawingBufferHeight |
GLsizei | drawingBufferWidth |
Operations |
void | activeTexture(GLenum texture) |
void | attachShader(WebGLProgram? program, WebGLShader? shader) |
void | bindAttribLocation(WebGLProgram? program, GLuint index, DOMString name) |
void | bindBuffer(GLenum target, WebGLBuffer? buffer) |
void | bindFramebuffer(GLenum target, WebGLFramebuffer? framebuffer) |
void | bindRenderbuffer(GLenum target, WebGLRenderbuffer? renderbuffer) |
void | bindTexture(GLenum target, WebGLTexture? texture) |
void | blendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
void | blendEquation(GLenum mode) |
void | blendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) |
void | blendFunc(GLenum sfactor, GLenum dfactor) |
void | blendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) |
void | bufferData(GLenum target, any size_data, GLenum usage) |
void | bufferSubData(GLenum target, GLintptr offset, any data) |
GLenum | checkFramebufferStatus(GLenum target) |
void | clear(GLbitfield mask) |
void | clearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
void | clearDepth(GLclampf depth) |
void | clearStencil(GLint s) |
void | colorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
void | compileShader(WebGLShader? shader) |
void | compressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, ArrayBufferView data) |
void | compressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, ArrayBufferView data) |
void | copyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
void | copyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
WebGLBuffer? | createBuffer() |
WebGLFramebuffer? | createFramebuffer() |
WebGLProgram? | createProgram() |
WebGLRenderbuffer? | createRenderbuffer() |
WebGLShader? | createShader(GLenum type) |
WebGLTexture? | createTexture() |
void | cullFace(GLenum mode) |
void | deleteBuffer(WebGLBuffer? buffer) |
void | deleteFramebuffer(WebGLFramebuffer? framebuffer) |
void | deleteProgram(WebGLProgram? program) |
void | deleteRenderbuffer(WebGLRenderbuffer? renderbuffer) |
void | deleteShader(WebGLShader? shader) |
void | deleteTexture(WebGLTexture? texture) |
void | depthFunc(GLenum func) |
void | depthMask(GLboolean flag) |
void | depthRange(GLclampf zNear, GLclampf zFar) |
void | detachShader(WebGLProgram? program, WebGLShader? shader) |
void | disable(GLenum cap) |
void | disableVertexAttribArray(GLuint index) |
void | drawArrays(GLenum mode, GLint first, GLsizei count) |
void | drawElements(GLenum mode, GLsizei count, GLenum type, GLintptr offset) |
void | enable(GLenum cap) |
void | enableVertexAttribArray(GLuint index) |
void | finish() |
void | flush() |
void | framebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, WebGLRenderbuffer? renderbuffer) |
void | framebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, WebGLTexture? texture, GLint level) |
void | frontFace(GLenum mode) |
void | generateMipmap(GLenum target) |
WebGLActiveInfo? | getActiveAttrib(WebGLProgram? program, GLuint index) |
WebGLActiveInfo? | getActiveUniform(WebGLProgram? program, GLuint index) |
sequence<WebGLShader>? | getAttachedShaders(WebGLProgram? program) |
GLint | getAttribLocation(WebGLProgram? program, DOMString name) |
any | getBufferParameter(GLenum target, GLenum pname) |
WebGLContextAttributes? | getContextAttributes() |
GLenum | getError() |
object? | getExtension(DOMString name) |
any | getFramebufferAttachmentParameter(GLenum target, GLenum attachment, GLenum pname) |
any | getParameter(GLenum pname) |
DOMString? | getProgramInfoLog(WebGLProgram? program) |
any | getProgramParameter(WebGLProgram? program, GLenum pname) |
any | getRenderbufferParameter(GLenum target, GLenum pname) |
DOMString? | getShaderInfoLog(WebGLShader? shader) |
any | getShaderParameter(WebGLShader? shader, GLenum pname) |
WebGLShaderPrecisionFormat? | getShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype) |
DOMString? | getShaderSource(WebGLShader? shader) |
sequence<DOMString>? | getSupportedExtensions() |
any | getTexParameter(GLenum target, GLenum pname) |
any | getUniform(WebGLProgram? program, WebGLUniformLocation? location) |
WebGLUniformLocation? | getUniformLocation(WebGLProgram? program, DOMString name) |
any | getVertexAttrib(GLuint index, GLenum pname) |
GLsizeiptr | getVertexAttribOffset(GLuint index, GLenum pname) |
void | hint(GLenum target, GLenum mode) |
GLboolean | isBuffer(WebGLBuffer? buffer) |
boolean | isContextLost() |
GLboolean | isEnabled(GLenum cap) |
GLboolean | isFramebuffer(WebGLFramebuffer? framebuffer) |
GLboolean | isProgram(WebGLProgram? program) |
GLboolean | isRenderbuffer(WebGLRenderbuffer? renderbuffer) |
GLboolean | isShader(WebGLShader? shader) |
GLboolean | isTexture(WebGLTexture? texture) |
void | lineWidth(GLfloat width) |
void | linkProgram(WebGLProgram? program) |
void | pixelStorei(GLenum pname, GLint param) |
void | polygonOffset(GLfloat factor, GLfloat units) |
void | readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, ArrayBufferView? pixels) |
void | renderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) |
void | sampleCoverage(GLclampf value, GLboolean invert) |
void | scissor(GLint x, GLint y, GLsizei width, GLsizei height) |
void | shaderSource(WebGLShader? shader, DOMString source) |
void | stencilFunc(GLenum func, GLint ref, GLuint mask) |
void | stencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) |
void | stencilMask(GLuint mask) |
void | stencilMaskSeparate(GLenum face, GLuint mask) |
void | stencilOp(GLenum fail, GLenum zfail, GLenum zpass) |
void | stencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) |
void | texImage2D(GLenum target, GLint level, GLenum internalformat, any width_format, any height_type, any border_pixels_image_canvas_video, optional GLenum format, optional GLenum type, optional ArrayBufferView? pixels) |
void | texParameterf(GLenum target, GLenum pname, GLfloat param) |
void | texParameteri(GLenum target, GLenum pname, GLint param) |
void | texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, any width_format, any height_type, any format_pixels_image_canvas_video, optional GLenum type, optional ArrayBufferView? pixels) |
void | uniform1f(WebGLUniformLocation? location, GLfloat x) |
void | uniform1fv(any location, any v) |
void | uniform1i(WebGLUniformLocation? location, GLint x) |
void | uniform1iv(any location, any v) |
void | uniform2f(WebGLUniformLocation? location, GLfloat x, GLfloat y) |
void | uniform2fv(any location, any v) |
void | uniform2i(WebGLUniformLocation? location, GLint x, GLint y) |
void | uniform2iv(any location, any v) |
void | uniform3f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z) |
void | uniform3fv(any location, any v) |
void | uniform3i(WebGLUniformLocation? location, GLint x, GLint y, GLint z) |
void | uniform3iv(any location, any v) |
void | uniform4f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
void | uniform4fv(any location, any v) |
void | uniform4i(WebGLUniformLocation? location, GLint x, GLint y, GLint z, GLint w) |
void | uniform4iv(any location, any v) |
void | uniformMatrix2fv(any location, GLboolean transpose, any value) |
void | uniformMatrix3fv(any location, GLboolean transpose, any value) |
void | uniformMatrix4fv(any location, GLboolean transpose, any value) |
void | useProgram(WebGLProgram? program) |
void | validateProgram(WebGLProgram? program) |
void | vertexAttrib1f(GLuint indx, GLfloat x) |
void | vertexAttrib1fv(GLuint indx, any values) |
void | vertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) |
void | vertexAttrib2fv(GLuint indx, any values) |
void | vertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) |
void | vertexAttrib3fv(GLuint indx, any values) |
void | vertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
void | vertexAttrib4fv(GLuint indx, any values) |
void | vertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset) |
void | viewport(GLint x, GLint y, GLsizei width, GLsizei height) |